Chris Plush

Chris Plush

Chris runs the Blender training platform CG Masters. Chris has been using Blender for over 20 years. Chris refers to himself in the 3rd person in biographies. I love Blender and I love teaching people how to use it.
The Blender Encyclopedia
46 hours  |  Any Skill Level  |  Blender 2.8+  |  Online Support Included

Welcome to The Blender Encyclopedia, the most comprehensive training course available for Blender, a completely free 3D production suite. Our aim with the course was to make an expanded version of the Blender Manual, that you can follow along or reference at any time in your 3D journey.

What will you get with this course?

50 hours of video training will be yours right way. On Udemy you can both stream the videos or download them straight to your computer. We cover each topic in detail, and you’ll be led step-by-step through the content. Plus, check out the resources included with the lectures throughout the course:

  1. All the Blender files used in the lectures, complete with models, textures and other resources. This includes starting files so you can join in!
  2. All Diagrams used in the lectures covering Blender tool details, examples of techniques we use, and even math related info-graphics.
  3. And all resources can be used in your own projects as well! Just contact us first for license details.

You will get full access to this course forever, and you will have unlimited support from us in the Q&A section of each lecture.

User Interface and Navigation

A complete User Interface & Navigational guide. Created specifically for you to stay ahead of the pack with Blender 2.8’s new ‘Workspaces’, and layering systems. Learn all the latest catered hotkeys, which Blender is well known for. You will appear to be playing a piano concerto to others as you zoom around the software. After these chapters, you’re ready to put some headphones on with your favorite music, and get in the creative zone!

Mesh Modeling

All the chapters are made to work as single references, but we made sure to create a learning path along the way. After covering why 3D animation is possible, and the placement of all the UI and tools, it’s time to learn about Modeling in Blender. Here you’ll learn more than just the tools and techniques for modeling, but important concepts and technical aspects that help you truly understand what’s going on.

Rigging and Animation

Using the last decade of working as an industry animator, Lee Salvemini covers Rigging & Animation on all fronts. Lee: “Learn about Blender’s unique digital skeletal system (the best 3D joint system around for rigging and animating in my opinion!). Along with the methods to easily pose or animate a simple character, all the way to an accessory or armor covered video game hero character.”

Drivers, Constraints and Modifiers

Things get really epic from here, we move into Drivers, Constraints & Modifiers. This trinity of tool sets is your access to some of the most amazing effects possible in 3D that enable you to make the most of the software for Modeling and Animation. The outcomes from your work when combining these available tools will be outstanding.

Shaders and Texturing

The next areas covered are all about getting the realistic or stylistically believable materials for your creations. This is done through the magic of Shaders, material properties that you have access to in Blender, that combine to make any and all objects you see in the world (or your imagination), such as cloth, wood, metal, and everything in between. The options here are endless, and these lectures will cover everything. You’ll be amazed by how good the combination of materials look on your character, vehicle, spaceship, or anything else.

Rendering and Real-Time

You’re now an artisan with Blender, packed with all the information and knowledge to turn your dreams into a real, shareable output. The final stage of this process is Rendering. There are a couple of ways to do this, depending on the type of look you want to go for. The render engine Eevee is a new entry to Blender, and mimics the efficient, real-time rendering found in the AAA games you play. The other major one is Cycles: A fully ray-trace based render engine, used for realistic film VFX or Video Game cutscenes.

See you in the course, and Happy Blending!

Become a Master!
$99.99  $17.99
Purchase Options
Buy on Udemy
Trainer Info

Chris runs the Blender training platform CG Masters. Chris has been using Blender for over 20 years. Chris refers to himself in the 3rd person in biographies. I love Blender and I love teaching people how to use it.

3D Enthusiast and trainer. I work in Animation and have an interest in game making.

Become a Master!
$99.99  $17.99
Purchase Options
Buy on Udemy
Chris Plush

In this two-part Blender tutorial we’ll be building a fully procedural carbon fiber shader from start to finish. We’ll build a version compatible with Eevee and we’ll also build a more realistic version for Cycles that includes a reflection effect known as anisotrophy. This shader will include:

  1. Building a complex weave pattern that can be used for lots of different textures
  2. Creating a height map for the fibers that we’ll convert into a normal map
  3. Customizable options such as shadowing for the fibers
  4. Brushed metal texture finish with a clearcoat layer
  5. The ability to switch between 2 different weave patterns

And as always, if you have any questions about the tutorial you can email me.

Check Out the Full Course

The Blender Encyclopedia
46 hours  |  Any Level  |  Blender 2.8+  |  Online Support Included

Welcome to The Blender Encyclopedia, the most comprehensive training course available for Blender, a completely free 3D production suite.

Our aim with the course was to make an expanded version of the Blender Manual, that you can follow along or reference at any time in your 3D journey.
Want to Leave a Tip?

If you liked this tutorial and want to help support my work, please consider checking out one of my training courses or you can also leave a tip below using PayPal or crypto.

Tip with PayPal
Chris Plush

Since Blender 2.8 there is a whole new collection of matcaps, sadly leaving behind some of the tried-and-true matcaps from 2.79. The good news is that we can easily get the old matcaps into 2.8 or 2.9. Matcaps are sleek to look at but they can also be extremely useful for surface analysis. I think all the new matcaps fall far short in that regard. Even the new zebra stripe matcaps don’t do nearly as well as the old reflective red matcap when it comes to pointing out even the most minor flaws. Another advantage the red matcap has over the stripes is that you can keep it enabled while modeling without going blind.

Download your favorite 2.79 matcaps from GitHub

Luckily all the 2.79 matcap images are available to download here on GitHub. On that page you’ll find a list of the matcaps in .jpg format. So find your favorite one and save it. Below are my 3 personal favorite matcaps from 2.79. You can simply right click on them and save the images to your computer if you want to use them.


Red Reflective Matcap

Blurry Chrome Matcap

Chrome Matcap

Loading Matcaps into the Latest Blender

Loading matcaps into Blender is super simple, just go to the Lights tab in the User Preferences, and click the Install button next to MatCaps, then choose the matcap image you want to load in. Now those classic 2.79 Matcaps you know and love will show up in your library of Matcaps! And that’s all there is to it.


Matcap options in the Lights Preferences section

The imported Matcap sitting in the Matcap list!

And as always, if you have any questions about the tutorial you can email me.

Want to Leave a Tip?

If you liked this tutorial and want to help support my work, please consider checking out one of my training courses or you can also leave a tip below using PayPal or crypto.

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Chris Plush

In this quick Blender tip I’ll show you a simple option in your camera properties that you can use to maintain a two-point perspective to get a cleaner and more professional look for your architecture renders.

While three-point perspective renders can be awesome, they also can negatively impact the look of architecture. This leads to problems like slanted walls which can affect the feeling of space for interiors. That’s why it’s common practice to keep a two-point perspective to maintain perfect vertical structures like walls, and this typically produces a more professional result.

And as always, if you have any questions about the tutorial you can email me.

Want to Leave a Tip?

If you liked this tutorial and want to help support my work, please consider checking out one of my training courses or you can also leave a tip below using PayPal or crypto.

Tip with PayPal
Master Car Creation in Blender
30 hours  |  Intermediate Skill Level  |  Blender 2.79+  |  Online Support Included

All the secrets to creating an amazing car in Blender are packed into this step-by-step course. Over 15 years of experience and 6 months of development bring you a Blender training course like no other. I’ll take you through every step of the creation process for creating a Corvette Stingray, including modeling, shading, rendering, and compositing. You’ll learn all the techniques you need to know to create flawless surfaces and impressive renders.

Blender Version Compatibility

This course was recorded in 2.79 but the techniques are fully compatible with the latest Blender version. I would still only recommend purchasing if you’re comfortable with 2.8+ though because of the UI changes. If you’re comfortable with 2.8+ then following along shouldn’t be an issue. And I’m always available through email at chris.cgmasters@gmail.com though if you have any trouble whatsoever.

The course has also been updated with an extra Blueprints chapter that shows how to set up the blueprints in later versions of Blender. So no matter what version you’re using, you’ll be able to start things off right with perfectly set up blueprints in the background.

Get Perfect Curves with Advanced Modeling Techniques

The biggest hassle of subsurf modeling is dealing with adding details to curved surfaces and having that additional topology ruin your smooth surfaces. In this course I’ll show you methods that bypass that problem entirely so you can maintain your perfect curves without any hassle. Not only are the results perfect, but the workflow is actually fun and much faster when you don’t have to worry about every detail affecting your surfaces. Plus one of the best benefits is total and care-free control over the resulting topology of your model.


Check out these curves!

Shading and Rendering

I’ll be showing you how to create your own customize-able car paint including metallic flakes and orange peel, and all other shaders necessary for the final renders. Then we’ll be setting up an environment to get the right lighting and reflections, and setting up some compositing nodes for a little post processing. You’ll be creating renders as good as in the gallery at the bottom of the page.

Advanced Modifier Usage for Efficiency and Awesomeness

Modifiers are so insanely powerful, and can be combined in so many ways to achieve really complex tasks. In this course you’ll learn a ton of different and unique ways to use modifiers. From general complex modeling tasks, to other things like instantly getting your windshield wipers flush against the windshield surface, we’ll be using modifiers to make our lives easier in making just about everything.

Highest Quality Modeling

All of the techniques in this course are designed to have you modeling high-end film quality 3D cars that can also be used for normal map baking onto game models. You’ll learn how to avoid all the common pitfalls of subsurf modeling and achieve amazing results with techniques that can be applied to any and all hard surface models. This course will give your skill level and workflow a major boost and you’ll be creating 3D models better and smoother than ever before.

Film Industry Testimonial

See what industry pro Fabian Lacey has to say about this course and how it’s made him committed to switching to Blender. Fabian has worked for such clients as Marvel Studios, Universal, Disney, Sony, Paramount, Dreamworks, and the list goes on. He’s been credited on Films like Avengers, Black Panther, Guardians of the Galaxy, Jurassic World, F8 of the Furious, and many more. You can check out his work at FabianLacey.com

Review by Car Body Design

Check out the glowing in-depth review by Marco Traverso over at the leading automotive design website Car Body Design:

The course is top-notch quality in every single aspect: Chris not only shows how to do things, he also explains all the reasoning behind every modeling decision, so you’ll be able to “understand” and learn the concepts, not just replicate the different steps.

Above all, the technique presented is really effective and allows to achieve results that are simply on another level compared to the traditional SubD modeling methods presented by most of the available online tutorials.

Read the entire review at carbodydesign.com

Closed Captioned

The entire course was closed captioned by my amazing wife, Shannon! There is a separate zip file you can download that contains all of the caption files that you simply unzip to the same folder as your videos.

Keep in Touch!

This is an intermediate difficulty course so as long as you have some experience with blender you should be able to follow along fine. But if you need any help going through the project you can email me at chris.cgmasters@gmail.com. Or even if you just want to share your progress or chat about the techniques!

Become a Master!
$60  $45
Trainer Info

Chris runs the Blender training platform CG Masters. Chris has been using Blender for over 20 years. Chris refers to himself in the 3rd person in biographies. I love Blender and I love teaching people how to use it.

Become a Master!
$60  $45
Chris Plush
Download Project Files

In this Blender tutorial we’ll be modeling the car tire for a Corvette Stingray and you’ll learn about using modifiers for an efficient workflow in building 3D tire models. We’ll start by creating a single section of the treads, and once that’s complete we’ll bend it into a tire shape, and then use an Array Modifier to give us enough treads to bend around the wheel to complete the tire. Here’s what you’ll learn:

  1. Basic Modeling to Create the Treads
  2. Using Modifiers Like Subsurf and Bevel to Model the Treads
  3. Using Modifiers like Array, Curve, and Simple Deform to Bend the Treads

And as always, if you have any questions about the tutorial you can email me.

Check Out the Full Course

Master Car Creation in Blender
30 hours  |  Intermediate Level  |  Blender 2.79+  |  Online Support Included

All the secrets to creating an amazing car in Blender are packed into this step-by-step course. Over 15 years of experience and 6 months of development bring you a Blender training course like no other.

I'll take you through every step of the creation process for creating a Corvette Stingray, including modeling, shading, rendering, and compositing.
Want to Leave a Tip?

If you liked this tutorial and want to help support my work, please consider checking out one of my training courses or you can also leave a tip below using PayPal or crypto.

Tip with PayPal
Chris Plush
Download Project Files

Learn how to create a realistic combat knife game asset using Blender and Substance Painter. I’ll take you through the entire process step by step in this beginner friendly tutorial series.

We’ll start by making a high poly version of the knife, and then create a separate low poly version by simplifying the high poly model. Then we’ll use the high poly knife to bake a normal map onto the low poly knife so our game-ready model has a higher amount of detail. After that we’ll export our model and bring it into Substance Painter where we’ll create all the different texture maps for it.

Here’s what you’ll learn:

  1. Creating High Poly & Low Poly Models
  2. Using Modifiers for Modeling
  3. UV Unwrapping
  4. Baking Normal Maps in both Blender and Substance Painter
  5. Difference between 8-Bit, 16-Bit, and 32-Bit Normal Maps
  6. Exporting Models from Blender and Importing into Substance Painter
  7. Baking Maps in Substance Painter
  8. Painting Textures in Substance Painter
  9. Using Damage and Grunge Generators for Texturing
  10. Using Smart Materials
  11. Manually Adding Damage in the Texture
  12. Creating a Color Map, AO Map, Metallic Map, Roughness Map, and Normal Map
  13. Exporting Your Textures for Use in Blender
  14. Rendering in Substance Painter

And as always, if you have any questions about the tutorial you can email me.

Want to Leave a Tip?

If you liked this tutorial and want to help support my work, please consider checking out one of my training courses or you can also leave a tip below using PayPal or crypto.

Tip with PayPal
Chris Plush

In this Blender tutorial you’ll learn techniques for drawing your own car blueprints using just Blender, including how to align multiple blueprint views with each other and correct perspective distortion from non-orthographic reference photos. Here’s what you’ll learn:

  1. Tracing Images for Each View
  2. Tricks for Aligning the Features for Every View
  3. Rendering Out the Results

And as always, if you have any questions about the tutorial you can email me.

Want to Leave a Tip?

If you liked this tutorial and want to help support my work, please consider checking out one of my training courses or you can also leave a tip below using PayPal or crypto.

Tip with PayPal
Chris Plush
Download Project Files

In this Blender tutorial we’ll be modeling the rim for a Jeep Wrangler. You’ll learn hard surface modeling techniques, the importance of a systematic approach for objects with symmetry, using snapping tools and “guide meshes” for curved surfaces, and you’ll end up with an accurate result with perfect topology. Here’s what you’ll learn:

  1. High Precision Modeling
  2. Symmetrical Modeling
  3. Logical Planning
  4. Subsurf Modifier
  5. Snapping Tools
  6. Perfect Topology

Although the Jeep course is no longer available, I have a newer course available below.

And as always, if you have any questions about the tutorial you can email me.

Check Out More on Car Modeling

Master Car Creation in Blender
30 hours  |  Intermediate Level  |  Blender 2.79+  |  Online Support Included

All the secrets to creating an amazing car in Blender are packed into this step-by-step course. Over 15 years of experience and 6 months of development bring you a Blender training course like no other.

I'll take you through every step of the creation process for creating a Corvette Stingray, including modeling, shading, rendering, and compositing.
Want to Leave a Tip?

If you liked this tutorial and want to help support my work, please consider checking out one of my training courses or you can also leave a tip below using PayPal or crypto.

Tip with PayPal
Chris Plush
Download Project Files

In this modeling exercise you’ll learn a technique for creating the cage of a microphone. To fully capture the realism of how these metal wires are interwoven, we’ll need to make sure the spacing between them compresses on the sides of the cage. So we’ll use a handful of modifiers to help us create a flat metal mesh first and then wrap it in a sphere, and this will give us the desired results. Here’s what you’ll learn:

  1. Vertex Groups
  2. Cast Modifier
  3. Bezier Curves
  4. Subsurf Modifier
  5. Screw Modifier

And as always, if you have any questions about the tutorial you can email me.

Want to Leave a Tip?

If you liked this tutorial and want to help support my work, please consider checking out one of my training courses or you can also leave a tip below using PayPal or crypto.

Tip with PayPal