Face normals? Vertex normals? Flipped normals? Learn all about normals in this tutorial on 3D basics. Here’s what you’ll learn:

  1. The basic definition of “normals”. Spoiler, it’s actually very simple.
  2. How normals are used to calculate shading
  3. How to visualize normals in the 3D View
  4. The difference between face normals and vertex normals
  5. How normals can become flipped or messed up, and how to fix them by recalculating them
  6. Different functions that normals are used for, like modifiers and particle emission

And as always, if you have any questions about the tutorial you can email me.