3D Cars: Inside and Out
3D Cars: Inside and Out
45 hours  |  Intermediate Skill Level  |  Blender 3.6+, compatible with 4.2  |  Online Support Included  |  Subtitles Included

Here we go again, but this time the course is bigger, better, and there’s a whole lot of new stuff, including a full interior. My past car modeling training has been studied by designers from industry giants like Hyundai, Volvo, Kia, and Ford, as well as from top gaming and film companies all over the world. And now I’ve taken those techniques and made them even better.

In this step-by-step course we’ll tackle an amazing car design by professional designer Lee Rosario, and I’ll show you new ways to solve even the trickiest hard surface challenges with ease as we build this awesome car together from the first vertex to the final renders. So join me in this car creation journey, and learn tons of techniques for hard surface modeling, shading, rendering, and compositing, all inside the free open source 3D software, Blender.

The Guide Mesh Technique – Updated!

Subsurface modeling is an essential mesh modeling workflow for hard surface artists, but it can quickly become a headache when adding details or cutouts to your model. Any modifications can easily ruin a curved surface, making the entire process frustrating and time-consuming.

In this course, I’ll show you a completely non-destructive technique I developed that avoids these problems entirely, so you can maintain perfect curves without any hassle and achieve a quality comparable to class A surfaces without using nurbs. This workflow has also been significantly upgraded since my last course, making it easier and better than ever, and bringing us to the final evolution of what I call the Guide Mesh Technique.

Using a Guide Mesh to maintain perfect reflections throughout all panels of the car.

A Workflow Like No Other

The Guide Mesh technique allows you to focus entirely on perfecting the curvatures of your model using a separate mesh, without worrying about all the details complicating the topology. This will speed up your workflow and guarantee perfect reflections on your final panels, even after adding in all the cutouts and separations between them.

This workflow also gives you total control over achieving perfect topology in the end, but also offers a great deal of freedom where even bad topology will end up looking flawless. And there are tricks you can pull off with this that you just simply can’t do any other way.

Easily achieve perfect and continuous reflections with a Guide Mesh.

Advanced Modeling Techniques

You’ll learn about countless other modeling techniques and tools in this course as well, like how insanely powerful Blender’s modifiers can be for complex modeling tasks. Modifiers are essential to an efficient and non-destructive workflow, and I’ll show you a ton of different and unique ways to use them and combine them.

Modifiers have unlimited potential for making your life easier.

And with so many different parts of a car to model, we’ll need to approach different challenges using different modeling techniques, so you’ll gain a thorough understanding of the thought process and how using the right tools the right way can save you a lot of time and effort.

Knowing the right tools to use can give you perfect results fast.

Core Modeling Principles

Not only will you learn about advanced techniques that take the quality of your models to the next level, but we’ll also dive deep into learning the core principles behind subsurface modeling and polygon modeling in general. Good modeling begins with a comprehensive understanding of the fundamentals like topology, efficiency, and what tools are best for the job.

On top of that, you’ll learn about the thought process behind each step of the modeling process. Visualizing how the model should look in the end and being able to simplify complex modeling challenges each step of the way are all critical to an effective workflow.

Thinking ahead and planning out your topology is crucial for a successful project.

Fully Customizable Shaders

After all the hard work that goes into the model, the next step is setting it up for renders you can be proud of. Getting the final render looking just right can bring out the best in your model and truly reflect your skills as a 3D artist, and this begins with the perfect shaders. Using Blender’s powerful Shader Editor, we’ll create fully customizable shaders including realistic car paint with metallic flakes, a fully procedural carbon fiber, fabric, leather, and more.

Just like the modeling process, these complex shaders will be built step-by-step and you’ll learn the reasoning and logic behind every move, helping you gain a strong proficiency in shader development so you can apply these newfound skills to all of your own projects as well.

Create fully procedural and fully customizable shaders.

Rigging and Animation

Once the model is complete, we’ll set it up with a basic rig to pose it for rendering. We’ll rig the wheels so they can spin and turn, and we’ll even rig the doors so they can open and close, giving us more options to customize the final look. We’ll also animate the tires and the environment to set up motion blur for the final renders, really bringing the model to life. You’ll learn about parenting, constraints, keyframes, using the Graph Editor, and how to set up motion blur to get the perfect action shot.

The Final Renders

Finally we’ll dive into all the elements that make a great render you can show off, including setting up lighting and an environment, getting the perfect camera angle, using Blender’s compositing nodes to make the final shot really pop, and even using Blender’s paint tools to add the final post processing to complete your renders. And with plenty of room for customization, and several environments and lighting setups included in the training, you’ll be able to make the results your own.

Plus Extras!

I’ve also included extra stand-alone chapters on the Guide Mesh technique, teaching you everything you need to know about this extremely useful workflow, without having to dig through the course for it. These “Full Guide to the Guide Mesh” chapters will go over the theory behind the technique, all the rules for using it, plus a chapter full of tips and unique tricks for it. All of this information is also outlined in a PDF for you, so you have a quick reference to all of this for your own projects.

All necessary project files are included in the course too, such as blueprints, reference images, and textures, and it also includes the final car model. And it’s a big course, so it also made sense to include some Easter Eggs as a fun break along the journey!

Revved-Up: What Industry Experts are Saying

Blender continues to surge in popularity across industries all over the world, and notably in automotive design as it shifts more and more towards polygon modeling. See what experts in these industries are saying about my training.

Christian Grajewski
Industrial Designer, 8 years experience working for VW, Audi, Lamborghini, Porsche, Bentley, Bugatti, Seat, Skoda

“Fantastic Tutorial! Very easy to follow, and well explained! This must have been an insane amount of work!

I am coming from Nurbs modeling and still trying to get as close as possible to that surface quality. I just have to apply your workflow to my concept sketch modeling without any blueprints.”

George Pike Tanev
Concept artist at Worldwide FX

“The automotive modeling courses by Chris Plush are that rare type of resource that can literally untie one’s hands creatively. The level of SubD technical skill they build allows the artist to feel free in exploring hard surface design concepts without being limited by the overly prevalent boolean or cad industry workflows. The skills one can gain from this course are not limited to Blender alone and comfortably translate to other DCC tools as well.

On a personal level, Chris’s courses have helped me to start working more freely with complex modeled organic forms and thus develop my career in the games and film industry. An absolute MUST for any 3D artist!”

Liam Keating
Creative Lead at Rapid Images, Former Senior Designer at Volvo Group

“We have seen a big shift to polygon modeling the last two years. In fact we’ve had at least 15 people at Volvo Group and Volvo Cars taking your courses before, including myself, so big thanks for that.”

Blake Hellard
Vehicle Visualization at Ford Motor Company Australia

“Not just a new car tutorial, but a solid upgrade and refinement on the guide mesh and shrink-wrap technique and wealth of smaller tips and tricks. Overall an excellent addition to previous training courses. Clearly presented and well paced.”

Need a Commercial License?

This course and its contents are for personal use. If you’re interested in using this commercially or for training your company, contact me at chris.cgmasters@gmail.com for commercial license details.

Subtitles in 12 Languages

This course is in English and includes English subtitles. The course also includes automatic translations for 11 other languages, including French, German, Italian, Japanese, Korean, Polish, Portuguese, Russian, Spanish, Traditional Chinese, and Simplified Chinese.

Keep in Touch!

If you get stuck and need help at any point in the project, or even if you just want to share your progress, you can email me at chris.cgmasters@gmail.com.

Become a Master!
Trainer Info

Chris runs the Blender training platform CG Masters. Chris has been using Blender for over 23 years. Chris refers to himself in the 3rd person in biographies. I love Blender and I love teaching people how to use it.

Become a Master!
$60