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Learn how to create a realistic combat knife game asset using Blender and Substance Painter. I’ll take you through the entire process step by step in this beginner friendly tutorial series.

We’ll start by making a high poly version of the knife, and then create a separate low poly version by simplifying the high poly model. Then we’ll use the high poly knife to bake a normal map onto the low poly knife so our game-ready model has a higher amount of detail. After that we’ll export our model and bring it into Substance Painter where we’ll create all the different texture maps for it.

Here’s what you’ll learn:

  1. Creating High Poly & Low Poly Models
  2. Using Modifiers for Modeling
  3. UV Unwrapping
  4. Baking Normal Maps in both Blender and Substance Painter
  5. Difference between 8-Bit, 16-Bit, and 32-Bit Normal Maps
  6. Exporting Models from Blender and Importing into Substance Painter
  7. Baking Maps in Substance Painter
  8. Painting Textures in Substance Painter
  9. Using Damage and Grunge Generators for Texturing
  10. Using Smart Materials
  11. Manually Adding Damage in the Texture
  12. Creating a Color Map, AO Map, Metallic Map, Roughness Map, and Normal Map
  13. Exporting Your Textures for Use in Blender
  14. Rendering in Substance Painter

And as always, if you have any questions about the tutorial you can email me.