In this Blender tutorial we’ll be modeling the car tire for a Corvette Stingray and you’ll learn about using modifiers for an efficient workflow in building 3D tire models. We’ll start by creating a single section of the treads, and once that’s complete we’ll bend it into a tire shape, and then use an Array Modifier to give us enough treads to bend around the wheel to complete the tire. Here’s what you’ll learn:
- Basic Modeling to Create the Treads
- Using Modifiers Like Subsurf and Bevel to Model the Treads
- Using Modifiers like Array, Curve, and Simple Deform to Bend the Treads
And as always, if you have any questions about the tutorial you can email me.