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In this Blender tutorial we’ll be modeling the car tire for a Corvette Stingray and you’ll learn about using modifiers for an efficient workflow in building 3D tire models. We’ll start by creating a single section of the treads, and once that’s complete we’ll bend it into a tire shape, and then use an Array Modifier to give us enough treads to bend around the wheel to complete the tire. Here’s what you’ll learn:

  1. Basic Modeling to Create the Treads
  2. Using Modifiers Like Subsurf and Bevel to Model the Treads
  3. Using Modifiers like Array, Curve, and Simple Deform to Bend the Treads

And as always, if you have any questions about the tutorial you can email me.