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In this modeling exercise you’ll learn a technique for creating the cage of a microphone. To fully capture the realism of how these metal wires are interwoven, we’ll need to make sure the spacing between them compresses on the sides of the cage. So we’ll use a handful of modifiers to help us create a flat metal mesh first and then wrap it in a sphere, and this will give us the desired results. Here’s what you’ll learn:

  1. Vertex Groups
  2. Cast Modifier
  3. Bezier Curves
  4. Subsurf Modifier
  5. Screw Modifier

And as always, if you have any questions about the tutorial you can email me.